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Fixed issue that caused crashes due to newer versions of SMODS. Will now work with MacOS systems
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@@ -317,7 +317,7 @@ function FN.SIM.simulate_blind_debuffs()
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return false -- IMPORTANT: Avoid duplicate effects from Blind:debuff_hand() below
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end
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return blind_obj:debuff_hand(FN.SIM.env.played_cards, FN.SIM.env.poker_hands, FN.SIM.env.scoring_name, true)
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return blind_obj:debuff_hand(G.hand.highlighted, FN.SIM.env.poker_hands, FN.SIM.env.scoring_name, true)
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end
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--
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