mirror of
https://github.com/ershisan99/Fantoms-Preview.git
synced 2025-12-16 04:59:25 +00:00
279 lines
9.3 KiB
Lua
279 lines
9.3 KiB
Lua
--- Original: Divvy's Preview for Balatro - Core.lua
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if SMODS and SMODS.current_mod then
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SMODS.Atlas({
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key = "modicon",
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path = "icon.png",
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px = 32,
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py = 32,
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})
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end
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-- The functions responsible for running the simulation at appropriate times;
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-- ie. whenever the player modifies card selection or card order.
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function FN.PRE.simulate()
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-- Guard against simulating in redundant places:
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if FN.PRE.five_second_coroutine and coroutine.status(FN.PRE.five_second_coroutine) == "suspended" then
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coroutine.resume(FN.PRE.five_second_coroutine)
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end
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if not (G.STATE == G.STATES.SELECTING_HAND or
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G.STATE == G.STATES.DRAW_TO_HAND or
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G.STATE == G.STATES.PLAY_TAROT)
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then return {score = {min = 0, exact = 0, max = 0}, dollars = {min = 0, exact = 0, max = 0}}
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end
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if G.SETTINGS.FN.hide_face_down then
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for _, card in ipairs(G.hand.highlighted) do
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if card.facing == "back" then return nil end
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end
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if #(G.hand.highlighted) ~= 0 then
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for _, joker in ipairs(G.jokers.cards) do
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if joker.facing == "back" then return nil end
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end
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end
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end
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return FN.SIM.run()
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end
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--
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-- SIMULATION UPDATE ADVICE:
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--
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function FN.PRE.add_update_event(trigger)
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function sim_func()
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FN.PRE.data = FN.PRE.simulate()
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return true
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end
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if FN.PRE.enabled() then
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G.E_MANAGER:add_event(Event({trigger = trigger, func = sim_func}))
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end
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end
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-- Update simulation after a consumable (eg. Tarot, Planet) is used:
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local orig_use = Card.use_consumeable
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function Card:use_consumeable(area, copier)
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orig_use(self, area, copier)
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FN.PRE.add_update_event("immediate")
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end
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-- Update simulation after card selection changed:
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local orig_hl = CardArea.parse_highlighted
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function CardArea:parse_highlighted()
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orig_hl(self)
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if not FN.PRE.lock_updates and FN.PRE.show_preview then
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FN.PRE.show_preview = false
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end
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FN.PRE.add_update_event("immediate")
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end
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-- Update simulation after joker sold:
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local orig_card_remove = Card.remove_from_area
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function Card:remove_from_area()
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orig_card_remove(self)
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if self.config.type == 'joker' then
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FN.PRE.add_update_event("immediate")
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end
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end
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-- Update simulation after joker reordering:
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local orig_update = CardArea.update
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function CardArea:update(dt)
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orig_update(self, dt)
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FN.PRE.update_on_card_order_change(self)
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end
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function FN.PRE.update_on_card_order_change(cardarea)
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if #cardarea.cards == 0 or
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not (G.STATE == G.STATES.SELECTING_HAND or
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G.STATE == G.STATES.DRAW_TO_HAND or
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G.STATE == G.STATES.PLAY_TAROT)
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then return end
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-- Important not to update on G.STATES.HAND_PLAYED, because it would reset the preview text!
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if (G.STATE == G.STATES.HAND_PLAYED) then return end
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local prev_order = nil
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if cardarea.config.type == 'joker' and cardarea.cards[1].ability.set == 'Joker' then
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if cardarea.cards[1].edition and cardarea.cards[1].edition.mp_phantom then
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return
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end
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-- Note that the consumables cardarea also has type 'joker' so must verify by checking first card.
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prev_order = FN.PRE.joker_order
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elseif cardarea.config.type == 'hand' then
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prev_order = FN.PRE.hand_order
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else
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return
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end
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-- Go through stored card IDs and check against current card IDs, in-order.
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-- If any mismatch occurs, toggle flag and update name for next time.
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local should_update = false
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if #cardarea.cards ~= #prev_order then
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prev_order = {}
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end
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for i, c in ipairs(cardarea.cards) do
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if c.sort_id ~= prev_order[i] then
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prev_order[i] = c.sort_id
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should_update = true
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end
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end
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if should_update then
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if cardarea.config.type == 'joker' or cardarea.cards[1].ability.set == 'Joker' then
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FN.PRE.joker_order = prev_order
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elseif cardarea.config.type == 'hand' then
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FN.PRE.hand_order = prev_order
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end
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if FN.PRE.show_preview and not FN.PRE.lock_updates then
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FN.PRE.show_preview = false
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end
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FN.PRE.add_update_event("immediate")
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end
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end
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--
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-- SIMULATION RESET ADVICE:
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--
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function FN.PRE.add_reset_event(trigger)
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function reset_func()
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FN.PRE.data = {score = {min = 0, exact = 0, max = 0}, dollars = {min = 0, exact = 0, max = 0}}
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return true
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end
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if FN.PRE.enabled() then
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G.E_MANAGER:add_event(Event({trigger = trigger, func = reset_func}))
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end
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end
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local orig_eval = G.FUNCS.evaluate_play
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function G.FUNCS.evaluate_play(e)
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orig_eval(e)
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FN.PRE.add_reset_event("after")
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end
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local orig_discard = G.FUNCS.discard_cards_from_highlighted
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function G.FUNCS.discard_cards_from_highlighted(e, is_hook_blind)
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orig_discard(e, is_hook_blind)
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if not is_hook_blind then
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FN.PRE.add_reset_event("immediate")
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end
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end
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--
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-- USER INTERFACE ADVICE:
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--
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-- Add animation to preview text:
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function G.FUNCS.fn_pre_score_UI_set(e)
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local new_preview_text = ""
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local should_juice = false
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if FN.PRE.lock_updates then
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if e.config.id == "fn_pre_l" then
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new_preview_text = " CALCULATING "
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should_juice = true
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end
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else
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if FN.PRE.data then
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if FN.PRE.show_preview and (FN.PRE.data.score.min ~= FN.PRE.data.score.max) then
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-- Format as 'X - Y' :
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if e.config.id == "fn_pre_l" then
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new_preview_text = FN.PRE.format_number(FN.PRE.data.score.min) .. " - "
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if FN.PRE.is_enough_to_win(FN.PRE.data.score.min) then should_juice = true end
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elseif e.config.id == "fn_pre_r" then
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new_preview_text = FN.PRE.format_number(FN.PRE.data.score.max)
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if FN.PRE.is_enough_to_win(FN.PRE.data.score.max) then should_juice = true end
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end
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else
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-- Format as single number:
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if e.config.id == "fn_pre_l" then
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if true then
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-- Spaces around number necessary to distinguish Min/Max text from Exact text,
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-- which is itself necessary to force a HUD update when switching between Min/Max and Exact.
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if FN.PRE.show_preview then
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new_preview_text = " " .. FN.PRE.format_number(FN.PRE.data.score.min) .. " "
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if FN.PRE.is_enough_to_win(FN.PRE.data.score.min) then should_juice = true end
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else
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if FN.PRE.is_enough_to_win(FN.PRE.data.score.min) then
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should_juice = true
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new_preview_text = " "
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else
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if FN.PRE.is_enough_to_win(FN.PRE.data.score.max) then
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new_preview_text = " "
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should_juice = true
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else
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new_preview_text = " "
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end
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end
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end
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end
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else
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new_preview_text = ""
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end
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end
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else
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-- Spaces around number necessary to distinguish Min/Max text from Exact text, same as above ^
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if e.config.id == "fn_pre_l" then
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if true then new_preview_text = " ?????? "
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else new_preview_text = "??????"
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end
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else
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new_preview_text = ""
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end
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end
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end
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if (not FN.PRE.text.score[e.config.id:sub(-1)]) or new_preview_text ~= FN.PRE.text.score[e.config.id:sub(-1)] then
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FN.PRE.text.score[e.config.id:sub(-1)] = new_preview_text
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e.config.object:update_text()
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-- Wobble:
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if not G.TAROT_INTERRUPT_PULSE then
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if should_juice
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then
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G.FUNCS.text_super_juice(e, 5)
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e.config.object.colours = {G.C.MONEY}
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else
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G.FUNCS.text_super_juice(e, 0)
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e.config.object.colours = {G.C.UI.TEXT_LIGHT}
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end
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end
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end
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end
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function G.FUNCS.fn_pre_dollars_UI_set(e)
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local new_preview_text = ""
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local new_colour = nil
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if FN.PRE.data then
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if true and (FN.PRE.data.dollars.min ~= FN.PRE.data.dollars.max) then
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if e.config.id == "fn_pre_dollars_top" then
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new_preview_text = " " .. FN.PRE.get_sign_str(FN.PRE.data.dollars.max) .. FN.PRE.data.dollars.max
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new_colour = FN.PRE.get_dollar_colour(FN.PRE.data.dollars.max)
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elseif e.config.id == "fn_pre_dollars_bot" then
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new_preview_text = " " .. FN.PRE.get_sign_str(FN.PRE.data.dollars.min) .. FN.PRE.data.dollars.min
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new_colour = FN.PRE.get_dollar_colour(FN.PRE.data.dollars.min)
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end
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else
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if e.config.id == "fn_pre_dollars_top" then
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local _data = (G.SETTINGS.FN.show_min_max) and FN.PRE.data.dollars.min or FN.PRE.data.dollars.exact
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new_preview_text = " " .. FN.PRE.get_sign_str(_data) .. _data
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new_colour = FN.PRE.get_dollar_colour(_data)
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else
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new_preview_text = ""
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new_colour = FN.PRE.get_dollar_colour(0)
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end
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end
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else
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new_preview_text = " +??"
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new_colour = FN.PRE.get_dollar_colour(0)
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end
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if (not FN.PRE.text.dollars[e.config.id:sub(-3)]) or new_preview_text ~= FN.PRE.text.dollars[e.config.id:sub(-3)] then
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FN.PRE.text.dollars[e.config.id:sub(-3)] = new_preview_text
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e.config.object.colours = {new_colour}
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e.config.object:update_text()
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if not G.TAROT_INTERRUPT_PULSE then e.config.object:pulse(0.25) end
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end
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end
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