import { logLines } from "../../utils/log-lines.ts" const keypress = async () => { process.stdin.setRawMode(true) return new Promise((resolve) => process.stdin.once("data", (data) => { const byteArray = [...data] if (byteArray.length > 0 && byteArray[0] === 3) { console.log("^C") process.exit(1) } process.stdin.setRawMode(false) resolve() }), ) } enum Move { Up = "^", Down = "v", Right = ">", Left = "<", } enum Unit { Box = "O", Robot = "@", Wall = "#", Empty = ".", } type Grid = Unit[][] type Coordinates = [number, number] export async function part1(input: string) { const { moves, grid } = parseInput(input) let robotPosition = getRobotStartingPosition(grid) for (const move of moves) { try { const emptySqCoords = canExecuteMove(robotPosition, grid, move) robotPosition = await executeMove(grid, move, emptySqCoords) } catch (e) { // console.log("error", e.message) } } logGrid(grid) return getGPS(grid) } export function parseInput(input: string) { const [gridStr, movesStr] = input.split("\n\n") const moves = movesStr .split("\n") .join("") .split("") .map((move) => { if (move === Move.Up) { return Move.Up } if (move === Move.Down) { return Move.Down } if (move === Move.Right) { return Move.Right } if (move === Move.Left) { return Move.Left } throw new Error(`Invalid input: ${move}`) }) const grid = gridStr.split("\n").map((line) => line.split("").map((u) => { if (u === Unit.Box) { return Unit.Box } if (u === Unit.Empty) { return Unit.Empty } if (u === Unit.Robot) { return Unit.Robot } if (u === Unit.Wall) { return Unit.Wall } throw new Error(`Invalid input unit: ${u}`) }), ) return { moves, grid } } export function getRobotStartingPosition(grid: Grid): Coordinates { for (let i = 0; i < grid.length; i++) { const line = grid[i] for (let i1 = 0; i1 < line.length; i1++) { const unit = line[i1] if (unit === Unit.Robot) { return [i, i1] } } } throw new Error("Robot not found") } export function canExecuteMove( position: Coordinates, grid: Grid, move: Move, ): Coordinates { // console.log("CAN EXECUTE?: ") // logGrid(grid) const { unit: nextItem, coordinates: nextItemCoordinates } = getNextItem( position, grid, move, ) if (!nextItem) { throw new Error("wtf") } if (nextItem === Unit.Wall) { throw new Error("Wall found, can't execute move sequence.") } if (nextItem === Unit.Empty) { return nextItemCoordinates } return canExecuteMove(nextItemCoordinates, grid, move) } export async function executeMove( grid: Grid, move: Move, emptySquareCoordinates: Coordinates, ): Promise { if (move === Move.Down) { let currentCoordinates = emptySquareCoordinates while (true) { // console.log(move, currentCoordinates) // logGrid(grid) const [cr, cc] = currentCoordinates const prevItem = grid[cr - 1][cc] if (prevItem === Unit.Robot) { grid[cr][cc] = Unit.Robot grid[cr - 1][cc] = Unit.Empty return [cr, cc] } grid[cr][cc] = prevItem currentCoordinates = [cr - 1, cc] } } if (move === Move.Up) { let currentCoordinates = emptySquareCoordinates while (true) { // console.log(move, currentCoordinates) // logGrid(grid) const [cr, cc] = currentCoordinates const prevItem = grid[cr + 1][cc] if (prevItem === Unit.Robot) { grid[cr][cc] = Unit.Robot grid[cr + 1][cc] = Unit.Empty return [cr, cc] } grid[cr][cc] = prevItem currentCoordinates = [cr + 1, cc] } } if (move === Move.Right) { let currentCoordinates = emptySquareCoordinates while (true) { // await keypress() // console.log(move, currentCoordinates) // logGrid(grid) const [cr, cc] = currentCoordinates const prevItem = grid[cr][cc - 1] if (prevItem === Unit.Robot) { grid[cr][cc] = Unit.Robot grid[cr][cc - 1] = Unit.Empty return [cr, cc] } grid[cr][cc] = prevItem currentCoordinates = [cr, cc - 1] } } if (move === Move.Left) { let currentCoordinates = emptySquareCoordinates while (true) { // await keypress() // console.log(move, currentCoordinates) // logGrid(grid) const [cr, cc] = currentCoordinates const prevItem = grid[cr][cc + 1] if (prevItem === Unit.Robot) { grid[cr][cc] = Unit.Robot grid[cr][cc + 1] = Unit.Empty return [cr, cc] } grid[cr][cc] = prevItem currentCoordinates = [cr, cc + 1] } } throw new Error("asdf") } function getNextItem([r, c]: Coordinates, grid: Grid, move: Move) { let coordinates: Coordinates if (move === Move.Left) { coordinates = [r, c - 1] } else if (move === Move.Right) { coordinates = [r, c + 1] } else if (move === Move.Up) { coordinates = [r - 1, c] } else if (move === Move.Down) { coordinates = [r + 1, c] } else { throw new Error("Invalid input for getNextItem") } const unit = grid[coordinates[0]][coordinates[1]] as Unit | undefined return { unit, coordinates } } function getGPS(grid: Grid) { let GPS = 0 for (let i = 0; i < grid.length; i++) { const line = grid[i] for (let i1 = 0; i1 < line.length; i1++) { const unit = line[i1] if (unit === Unit.Box) { GPS += i * 100 + i1 } } } return GPS } function logGrid(grid: Grid) { logLines(grid.map((x) => x.join(""))) }