---
title: Standard
description: The standard ruleset includes Multiplayer cards and changes to the base game to fit the Multiplayer meta.
---


## Jokers

### Multiplayer Jokers

There are **10 added multiplayer jokers**. All jokers added in the multiplayer mod are designed
to **interact with your opponent** and will not show up in single player games.

<div className={'relative overflow-auto'}>
	<table>
		<thead>
		<tr>
			<th className={'text-center'}>Joker</th>
			<th>Description</th>
			<th>Notes</th>
		</tr>
		</thead>
		<tbody>
		<tr>
			<td>
				#### Defensive Joker [toc]
				<JokerCard name={'Defensive Joker'} img={'/cards/j_mp_defensive_joker.png'}/>
			</td>
			<td>
				<Chips>+125</Chips> Chips for every life less than your Nemesis.
			</td>
			<td>
				There is a bug where this joker might appear in single player mode. To fix this, disable the multiplayer
				mod when playing single player.
			</td>
		</tr>
		<tr>
			<td>
				#### Skip-Off [toc]
				<JokerCard name={'Skip-Off'} img={'/cards/j_mp_skip_off.png'}/>
			</td>
			<td>
				<Hands>+1</Hands> Hands and <Hands>+1</Hands> Discards per additional blind skipped compared to your
				Nemesis.
			</td>
			<td></td>
		</tr>
		<tr>
			<td>
				#### Let's Go Gambling [toc]
				<JokerCard name={'Let\'s Go Gambling'} img={'/cards/j_mp_lets_go_gambling.png'}/>
			</td>
			<td>
				<div className={'flex flex-col gap-1'}>
					<span><Chance>1 in 4</Chance> chance for <Xmult>X4</Xmult> Mult and <Money>$10</Money></span>
					<span><Chance>1 in 8</Chance> chance to give your Nemesis <Money>$5</Money></span>
				</div>
			</td>
			<td>
				The effect applies on each hand played.
			</td>
		</tr>
		<tr>
			<td>
				#### Speedrun [toc]
				<JokerCard name={'Speedrun'} img={'/cards/j_mp_speedrun.png'}/>
			</td>
			<td>
				If you reach a <Hands>PvP Blind</Hands> before your Nemesis, create a
				random <Spectral>Spectral</Spectral> card. Must have room.
			</td>
			<td>
				There is a bug where the spectral card might not be created, but is is very rare. We're working on a
				fix.
			</td>
		</tr>
		<tr>
			<td>
				#### Conjoined Joker [toc]
				<JokerCard name={'Conjoined Joker'} img={'/cards/j_mp_conjoined_joker.png'}/>
			</td>
			<td>
				While in a <Hands>PvP Blind</Hands>, gain
				<Xmult>X1</Xmult> Mult for every <Hands>Hand</Hands>
				your Nemesis has left
				(Max <Xmult>X5</Xmult> Mult)
			</td>
			<td></td>
		</tr>
		<tr>
			<td>
				#### Penny Pincher [toc]
				<JokerCard name={'Penny Pincher'} img={'/cards/j_mp_penny_pincher.png'}/>
			</td>
			<td>
				At start of shop, gain
				<Money>$1</Money> for every <Money>$3</Money> your Nemesis spent last shop
			</td>
			<td></td>
		</tr>
		<tr>
			<td>
				#### Taxes [toc]
				<JokerCard name={'Taxes'} img={'/cards/j_mp_taxes.png'}/>
			</td>
			<td>
				This Joker gains <Mult>+5</Mult> Mult each time your Nemesis sells a Joker
			</td>
			<td></td>
		</tr>
		<tr>
			<td>
				#### Pizza [toc]
				<JokerCard name={'Pizza'} img={'/cards/j_mp_pizza.png'}/>
			</td>
			<td>
				<div className={'flex flex-col gap-1'}>
					<span><Mult>+6</Mult> Discards for all players</span>
					<span><Mult>-1</Mult> Discard when any player selects a blind</span>
					<span>Eaten when your Nemesis skips</span>
				</div>
			</td>
			<td></td>
		</tr>
		<tr>
			<td>
				#### Pacifist [toc]
				<JokerCard name={'Pacifist'} img={'/cards/j_mp_pacifist.png'}/>
			</td>
			<td>
				<div className={'flex flex-col gap-1'}>
					<Xmult>X10</Xmult> Mult while not in a <Hands>PvP Blind</Hands>
				</div>
			</td>
			<td></td>
		</tr>
		</tbody>
	</table>
</div>

<Callout>
	These jokers can be removed by unchecking the **"Enable Multiplayer Cards"** option in the lobby options.
</Callout>

### Disabled Jokers
The following jokers are **unavailable** in multiplayer due to their interaction with boss blinds:

<div>
	<table>
		<thead>
		<tr>
			<th className={'text-center'}>Joker</th>
			<th>Description</th>
		</tr>
		</thead>
		<tbody>
		<tr>
			<td>
				#### Chicot [toc]
				<JokerCard name={'Chicot'} img={'/cards/j_chicot.png'} h={4}/>
			</td>
			<td>
				Disables effect of every <Hands>Boss Blind</Hands>
			</td>
		</tr>
		<tr>
			<td>
				#### Matador [toc]
				<JokerCard name={'Matador'} img={'/cards/j_matador.png'} h={4}/>
			</td>
			<td>
				Earn <Money>$8</Money> if played hand triggers the <Hands>Boss Blind</Hands> ability
			</td>
		</tr>
		<tr>
			<td>
				#### Mr. Bones [toc]
				<JokerCard name={'Mr. Bones'} img={'/cards/j_mr_bones.png'} h={4}/>
			</td>
			<td>
				Prevents Death if chips scored are at least <Hands>25%</Hands> of required chips.
				<Mult>Self destructs</Mult>
			</td>
		</tr>
		<tr>
			<td>
				#### Luchador [toc]
				<JokerCard name={'Luchador'} img={'/cards/j_luchador.png'} h={4}/>
			</td>
			<td>
				Sell this card to disable the current <Hands>Boss Blind</Hands>
			</td>
		</tr>
		</tbody>
	</table>
</div>


### Modified Jokers

These jokers are modified versions of the original jokers.

<div>
	<table>
		<thead>
		<tr>
			<th className={'text-center'}>Joker</th>
			<th>Description</th>
		</tr>
		</thead>
		<tbody>
		<tr>
			<td>
				#### Hanging Chad [toc]
				<JokerCard name={'Hanging Chad'} img={'/cards/j_hanging_chad.png'} h={4}/>
			</td>
			<td>
				Retrigger <Hands>first</Hands> and <Hands>second</Hands> played cards used in
				scoring <Hands>1</Hands> additional time
			</td>
		</tr>
		</tbody>
	</table>
</div>

## Planet cards

<div>
	<table>
		<thead>
		<tr>
			<th className={'text-center'}>Card</th>
			<th>Description</th>
			<th>Notes</th>
		</tr>
		</thead>
		<tbody>
		<tr>
			<td>
				### Asteroid [toc]
				<JokerCard name={'Asteroid'} img={'/cards/c_asteroid.png'}/>
			</td>
			<td>
				Removes <Hands>one level</Hands> from your Nemesis' highest level <Hands>poker hand</Hands>.
			</td>
			<td>
				If your Nemesis has multiple poker hands with the same highest level, the level is removed following
				this order of priority:
				- Flush house
				- Full house
				- Flush
				- Pair
				- High card
				- Straight flush
				- Straight
				- Two pair
				- Flush five
				- Five of a kind
				- Three of a kind
				- Four of a kind

				The lowest possible level is <Hands>0</Hands>.
			</td>
		</tr>
		</tbody>
	</table>
</div>

## Tarot Cards

<div>
	<table>
		<thead>
		<tr>
			<th className={'text-center'}>Card</th>
			<th>Description</th>
			<th>Notes</th>
		</tr>
		</thead>
		<tbody>
		<tr>
			<td>
				### Justice [toc]
				<JokerCard name={'Justice'} img={'/cards/t_justice.png'}/>
			</td>
			<td>
				This card is **not available** in the standard ruleset.
			</td>
			<td>
				Glass cards can only be found in
				- Standard packs
				- Spectral cards that spawn cards (Grim, Incantation, and Familiar)
			</td>
		</tr>
		</tbody>
	</table>
</div>



## Enhancements

<div>
	<table>
		<thead>
		<tr>
			<th className={'text-center'}>Card</th>
			<th>Description</th>
			<th>Notes</th>
		</tr>
		</thead>
		<tbody>
		<tr>
			<td>
				### Glass Card [toc]
				<JokerCard name={'Glass Card'} img={'/cards/e_glass.png'}/>
			</td>
			<td>
				<div className={'flex flex-col gap-1'}>
					<span><Xmult>X1.5</Xmult> Mult</span>
					<span><Chance>1 in 4</Chance> chance to <Hands>destroy</Hands> card after all scoring is finished</span>
				</div>
			</td>
			<td>
				Glass cards can only be found in
				- Standard packs
				- Spectral cards that spawn cards (Grim, Incantation, and Familiar)
			</td>
		</tr>
		</tbody>
	</table>
</div>
