add standard ruleset docs

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---
title: Standard
description: The standard ruleset includes Multiplayer cards and changes to the base game to fit the Multiplayer meta.
---
## Jokers
### Multiplayer Jokers
There are **10 added multiplayer jokers**. All jokers added in the multiplayer mod are designed
to **interact with your opponent** and will not show up in single player games.
<div className={'relative overflow-auto'}>
<table>
<thead>
<tr>
<th className={'text-center'}>Joker</th>
<th>Description</th>
<th>Notes</th>
</tr>
</thead>
<tbody>
<tr>
<td>
#### Defensive Joker [toc]
<JokerCard name={'Defensive Joker'} img={'/cards/j_defensive_joker.png'}/>
</td>
<td>
<Chips>+125</Chips> Chips for every life less than your Nemesis.
</td>
<td>
There is a bug where this joker might appear in single player mode. To fix this, disable the multiplayer
mod when playing single player.
</td>
</tr>
<tr>
<td>
#### Skip-Off [toc]
<JokerCard name={'Skip-Off'} img={'/cards/j_skip_off.png'}/>
</td>
<td>
<Hands>+1</Hands> Hands and <Hands>+1</Hands> Discards per additional blind skipped compared to your
Nemesis.
</td>
<td></td>
</tr>
<tr>
<td>
#### Let's Go Gambling [toc]
<JokerCard name={'Let\'s Go Gambling'} img={'/cards/j_lets_go_gambling.png'}/>
</td>
<td>
<div className={'flex flex-col gap-1'}>
<span><Chance>1 in 4</Chance> chance for <Xmult>X4</Xmult> Mult and <Money>$10</Money></span>
<span><Chance>1 in 8</Chance> chance to give your Nemesis <Money>$5</Money></span>
</div>
</td>
<td>
The effect applies on each hand played.
</td>
</tr>
<tr>
<td>
#### Speedrun [toc]
<JokerCard name={'Speedrun'} img={'/cards/j_speedrun.png'}/>
</td>
<td>
If you reach a <Hands>PvP Blind</Hands> before your Nemesis, create a
random <Spectral>Spectral</Spectral> card. Must have room.
</td>
<td>
There is a bug where the spectral card might not be created, but is is very rare. We're working on a
fix.
</td>
</tr>
<tr>
<td>
#### Conjoined Joker [toc]
<JokerCard name={'Conjoined Joker'} img={'/cards/j_conjoined_joker.png'}/>
</td>
<td>
While in a <Hands>PvP Blind</Hands>, gain
<Xmult>X1</Xmult> Mult for every <Hands>Hand</Hands>
your Nemesis has left
(Max <Xmult>X5</Xmult> Mult)
</td>
<td></td>
</tr>
<tr>
<td>
#### Penny Pincher [toc]
<JokerCard name={'Penny Pincher'} img={'/cards/j_penny_pincher.png'}/>
</td>
<td>
At start of shop, gain
<Money>$1</Money> for every <Money>$3</Money> your Nemesis spent last shop
</td>
<td></td>
</tr>
<tr>
<td>
#### Taxes [toc]
<JokerCard name={'Taxes'} img={'/cards/j_taxes.png'}/>
</td>
<td>
This Joker gains <Mult>+5</Mult> Mult each time your Nemesis sells a card
</td>
<td></td>
</tr>
<tr>
<td>
#### Magnet [toc]
<JokerCard name={'Magnet'} img={'/cards/j_magnet.png'}/>
</td>
<td>
After <Hands>2</Hands> rounds, sell this card to Copy your Nemesis' highest sell cost Joker. Does not
copy Joker state.
</td>
<td>
If your Nemesis has multiple Jokers that have the highest sell cost, a random one will be copied.
</td>
</tr>
<tr>
<td>
#### Pizza [toc]
<JokerCard name={'Pizza'} img={'/cards/j_pizza.png'}/>
</td>
<td>
<div className={'flex flex-col gap-1'}>
<span><Mult>+6</Mult> Discards for all players</span>
<span><Mult>-1</Mult> Discard when any player selects a blind</span>
<span>Eaten when your Nemesis skips</span>
</div>
</td>
<td></td>
</tr>
<tr>
<td>
#### Pacifist [toc]
<JokerCard name={'Pacifist'} img={'/cards/j_pacifist.png'}/>
</td>
<td>
<div className={'flex flex-col gap-1'}>
<Xmult>X10</Xmult> Mult while not in a <Hands>PvP Blind</Hands>
</div>
</td>
<td></td>
</tr>
</tbody>
</table>
</div>
<Callout>
These jokers can be removed by unchecking the **"Enable Multiplayer Cards"** option in the lobby options.
</Callout>
### Disabled Jokers
The following jokers are **unavailable** in multiplayer due to their interaction with boss blinds:
<div>
<table>
<thead>
<tr>
<th className={'text-center'}>Joker</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>
#### Chicot [toc]
<JokerCard name={'Chicot'} img={'/cards/j_chicot.png'} h={4}/>
</td>
<td>
Disables effect of every <Hands>Boss Blind</Hands>
</td>
</tr>
<tr>
<td>
#### Matador [toc]
<JokerCard name={'Matador'} img={'/cards/j_matador.png'} h={4}/>
</td>
<td>
Earn <Money>$8</Money> if played hand triggers the <Hands>Boss Blind</Hands> ability
</td>
</tr>
<tr>
<td>
#### Mr. Bones [toc]
<JokerCard name={'Mr. Bones'} img={'/cards/j_mr_bones.png'} h={4}/>
</td>
<td>
Prevents Death if chips scored are at least <Hands>25%</Hands> of required chips.
<Mult>Self destructs</Mult>
</td>
</tr>
<tr>
<td>
#### Luchador [toc]
<JokerCard name={'Luchador'} img={'/cards/j_luchador.png'} h={4}/>
</td>
<td>
Sell this card to disable the current <Hands>Boss Blind</Hands>
</td>
</tr>
</tbody>
</table>
</div>
### Modified Jokers
These jokers are modified versions of the original jokers.
<div>
<table>
<thead>
<tr>
<th className={'text-center'}>Joker</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>
#### Hanging Chad [toc]
<JokerCard name={'Hanging Chad'} img={'/cards/j_hanging_chad.png'} h={4}/>
</td>
<td>
Retrigger <Hands>first</Hands> and <Hands>second</Hands> played cards used in
scoring <Hands>1</Hands> additional time
</td>
</tr>
</tbody>
</table>
</div>
## Planet cards
<div>
<table>
<thead>
<tr>
<th className={'text-center'}>Card</th>
<th>Description</th>
<th>Notes</th>
</tr>
</thead>
<tbody>
<tr>
<td>
### Asteroid [toc]
<JokerCard name={'Asteroid'} img={'/cards/c_asteroid.png'}/>
</td>
<td>
Removes <Hands>one level</Hands> from your Nemesis' highest level <Hands>poker hand</Hands>.
</td>
<td></td>
</tr>
</tbody>
</table>
</div>
## Tarot Cards
<div>
<table>
<thead>
<tr>
<th className={'text-center'}>Card</th>
<th>Description</th>
<th>Notes</th>
</tr>
</thead>
<tbody>
<tr>
<td>
### Justice [toc]
<JokerCard name={'Justice'} img={'/cards/t_justice.png'}/>
</td>
<td>
This card is **not available** in the standard ruleset.
</td>
<td>
Glass cards can only be found in
- Standard packs
- Spectral cards that spawn cards (Grim, Incantation, and Familiar)
</td>
</tr>
</tbody>
</table>
</div>
## Enhancements
<div>
<table>
<thead>
<tr>
<th className={'text-center'}>Card</th>
<th>Description</th>
<th>Notes</th>
</tr>
</thead>
<tbody>
<tr>
<td>
### Glass Card [toc]
<JokerCard name={'Glass Card'} img={'/cards/e_glass.png'}/>
</td>
<td>
<div className={'flex flex-col gap-1'}>
<span><Xmult>X1.5</Xmult> Mult</span>
<span><Chance>1 in 4</Chance> chance to <Hands>destroy</Hands> card after all scoring is finished</span>
</div>
</td>
<td>
Glass cards can only be found in
- Standard packs
- Spectral cards that spawn cards (Grim, Incantation, and Familiar)
</td>
</tr>
</tbody>
</table>
</div>
### Glass Cards
Glass cards are now **1.5x** instead of 2x multiplier and can **only** be found in:
- Standard packs
- Spectral cards that spawn cards (Grim, Incantation, and Familiar)