add mlb page

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---
title: Balance Changes
description: Learn about the multiplayer balance changes in Balatro MP, including new jokers, planet cards, and adjustments to glass cards and tarot cards.
---
## Jokers
### Multiplayer Jokers
There are **10 added multiplayer jokers**. All jokers added in the multiplayer mod are designed
to **interact with your opponent** and will not show up in single player games.
See page 11 for a list of added jokers.
<Callout>
These jokers can be removed by unchecking the **"Enable Multiplayer Cards"** option in the lobby options.
</Callout>
### Disabled Jokers
The following jokers are **unavailable** in multiplayer due to their interaction with boss blinds:
- **Chicot**
- **Matador**
- **Mr. Bones**
- **Luchador**
### Changes
#### Hanging Chad
Hanging Chad has been reworked to **retrigger the first 2 cards once** instead of the first card twice.
## Planet cards
### Asteroid
**Removes one level** from your opponent's highest levelled planet.
<Callout>
These planet cards can be removed by unchecking the **"Enable Multiplayer Cards"** option in the lobby options.
</Callout>
## Tarot Cards
### Justice
This card is not available in the standard ruleset.
## Enhancements
### Glass Cards
Glass cards are now **1.5x** instead of 2x multiplier and can **only** be found in:
- Standard packs
- Spectral cards that spawn cards (Grim, Incantation, and Familiar)

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"pages": [
"index",
"getting-started",
"multiplayer-content",
"rulesets",
"ranked-matchmaking",
"advanced"

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---
title: Jokers
description: Multiplayer-specific Jokers
---

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{
"pages": ["jokers"],
"defaultOpen": true
}

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---
title: FAQ
description: Answers to common questions about the Ranked Matchmaking.
---
## what happens if you take a rare skip? does your opponent get that rare in the next shop?

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---
title: Introduction
description: Learn how to play ranked matches in Balatro Multiplayer.
---
If you want to compete in ranked matches in Balatro Multiplayer and make your way to the leaderboards you have two options:
## Ranked Queue
The **Ranked Queue** is the default queue in Balatro Multiplayer. It is a queue where players can compete against other players in a ranked matchmaking system.
One of the main differentiators of the Ranked Queue is that
**it includes changes to the base game balance.**
These changes are meant to make the game **less RNG-heavy and more balanced** for competitive play.

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{
"title": "Ranked Matchmaking",
"pages": ["introduction", "multiplayer-balance-changes", "faq"],
"defaultOpen": true
}

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---
title: Balance Changes
description: Learn about the multiplayer balance changes in Balatro MP, including new jokers, planet cards, and adjustments to glass cards and tarot cards.
---
## Jokers
### Multiplayer Jokers
There are **10 added multiplayer jokers**. All jokers added in the multiplayer mod are designed
to **interact with your opponent** and will not show up in single player games.
<div className={'relative overflow-auto'}>
<table>
<thead>
<tr>
<th className={'text-center'}>Joker</th>
<th>Description</th>
<th>Notes</th>
</tr>
</thead>
<tbody>
<tr>
<td>
#### Defensive Joker [toc]
<JokerCard name={'Defensive Joker'} img={'/cards/j_defensive_joker.png'}/>
</td>
<td>
<Chips>+125</Chips> Chips for every life less than your Nemesis.
</td>
<td>
There is a bug where this joker might appear in single player mode. To fix this, disable the multiplayer
mod when playing single player.
</td>
</tr>
<tr>
<td>
#### Skip-Off [toc]
<JokerCard name={'Skip-Off'} img={'/cards/j_skip_off.png'}/>
</td>
<td>
<Hands>+1</Hands> Hands and <Hands>+1</Hands> Discards per additional blind skipped compared to your
Nemesis.
</td>
<td></td>
</tr>
<tr>
<td>
#### Let's Go Gambling [toc]
<JokerCard name={'Let\'s Go Gambling'} img={'/cards/j_lets_go_gambling.png'}/>
</td>
<td>
<div className={'flex flex-col gap-1'}>
<span><Chance>1 in 4</Chance> chance for <Xmult>X4</Xmult> Mult and <Money>$10</Money></span>
<span><Chance>1 in 8</Chance> chance to give your Nemesis <Money>$5</Money></span>
</div>
</td>
<td>
The effect applies on each hand played.
</td>
</tr>
<tr>
<td>
#### Speedrun [toc]
<JokerCard name={'Speedrun'} img={'/cards/j_speedrun.png'}/>
</td>
<td>
If you reach a <Hands>PvP Blind</Hands> before your Nemesis, create a
random <Spectral>Spectral</Spectral> card. Must have room.
</td>
<td>
There is a bug where the spectral card might not be created, but is is very rare. We're working on a
fix.
</td>
</tr>
<tr>
<td>
#### Conjoined Joker [toc]
<JokerCard name={'Conjoined Joker'} img={'/cards/j_conjoined_joker.png'}/>
</td>
<td>
While in a <Hands>PvP Blind</Hands>, gain
<Xmult>X1</Xmult> Mult for every <Hands>Hand</Hands>
your Nemesis has left
(Max <Xmult>X5</Xmult> Mult)
</td>
<td></td>
</tr>
<tr>
<td>
#### Penny Pincher [toc]
<JokerCard name={'Penny Pincher'} img={'/cards/j_penny_pincher.png'}/>
</td>
<td>
At start of shop, gain
<Money>$1</Money> for every <Money>$3</Money> your Nemesis spent last shop
</td>
<td></td>
</tr>
<tr>
<td>
#### Taxes [toc]
<JokerCard name={'Taxes'} img={'/cards/j_taxes.png'}/>
</td>
<td>
This Joker gains <Mult>+5</Mult> Mult each time your Nemesis sells a card
</td>
<td></td>
</tr>
<tr>
<td>
#### Magnet [toc]
<JokerCard name={'Magnet'} img={'/cards/j_magnet.png'}/>
</td>
<td>
After <Hands>2</Hands> rounds, sell this card to Copy your Nemesis' highest sell cost Joker. Does not
copy Joker state.
</td>
<td>
If your Nemesis has multiple Jokers that have the highest sell cost, a random one will be copied.
</td>
</tr>
<tr>
<td>
#### Pizza [toc]
<JokerCard name={'Pizza'} img={'/cards/j_pizza.png'}/>
</td>
<td>
<div className={'flex flex-col gap-1'}>
<span><Mult>+6</Mult> Discards for all players</span>
<span><Mult>-1</Mult> Discard when any player selects a blind</span>
<span>Eaten when your Nemesis skips</span>
</div>
</td>
<td></td>
</tr>
<tr>
<td>
#### Pacifist [toc]
<JokerCard name={'Pacifist'} img={'/cards/j_pacifist.png'}/>
</td>
<td>
<div className={'flex flex-col gap-1'}>
<Xmult>X10</Xmult> Mult while not in a <Hands>PvP Blind</Hands>
</div>
</td>
<td></td>
</tr>
</tbody>
</table>
</div>
<Callout>
These jokers can be removed by unchecking the **"Enable Multiplayer Cards"** option in the lobby options.
</Callout>
### Disabled Jokers
The following jokers are **unavailable** in multiplayer due to their interaction with boss blinds:
<div>
<table>
<thead>
<tr>
<th className={'text-center'}>Joker</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>
#### Chicot [toc]
<JokerCard name={'Chicot'} img={'/cards/j_chicot.png'} h={4}/>
</td>
<td>
Disables effect of every <Hands>Boss Blind</Hands>
</td>
</tr>
<tr>
<td>
#### Matador [toc]
<JokerCard name={'Matador'} img={'/cards/j_matador.png'} h={4}/>
</td>
<td>
Earn <Money>$8</Money> if played hand triggers the <Hands>Boss Blind</Hands> ability
</td>
</tr>
<tr>
<td>
#### Mr. Bones [toc]
<JokerCard name={'Mr. Bones'} img={'/cards/j_mr_bones.png'} h={4}/>
</td>
<td>
Prevents Death if chips scored are at least <Hands>25%</Hands> of required chips.
<Mult>Self destructs</Mult>
</td>
</tr>
<tr>
<td>
#### Luchador [toc]
<JokerCard name={'Luchador'} img={'/cards/j_luchador.png'} h={4}/>
</td>
<td>
Sell this card to disable the current <Hands>Boss Blind</Hands>
</td>
</tr>
</tbody>
</table>
</div>
### Modified Jokers
These jokers are modified versions of the original jokers.
<div>
<table>
<thead>
<tr>
<th className={'text-center'}>Joker</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>
#### Hanging Chad [toc]
<JokerCard name={'Hanging Chad'} img={'/cards/j_hanging_chad.png'} h={4}/>
</td>
<td>
Retrigger <Hands>first</Hands> and <Hands>second</Hands> played cards used in
scoring <Hands>1</Hands> additional time
</td>
</tr>
</tbody>
</table>
</div>
## Planet cards
<div>
<table>
<thead>
<tr>
<th className={'text-center'}>Joker</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>
### Asteroid [toc]
<JokerCard name={'Asteroid'} img={'/cards/c_asteroid.png'}/>
</td>
<td>
Removes <Hands>one level</Hands> from your Nemesis' highest level <Hands>poker hand</Hands>.
</td>
</tr>
</tbody>
</table>
</div>
<Callout>
These planet cards can be removed by unchecking the **"Enable Multiplayer Cards"** option in the lobby options.
</Callout>
## Tarot Cards
### Justice
This card is not available in the standard ruleset.
## Enhancements
### Glass Cards
Glass cards are now **1.5x** instead of 2x multiplier and can **only** be found in:
- Standard packs
- Spectral cards that spawn cards (Grim, Incantation, and Familiar)