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add mlb page
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7
content/docs/ranked-matchmaking/faq.mdx
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content/docs/ranked-matchmaking/faq.mdx
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---
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title: FAQ
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description: Answers to common questions about the Ranked Matchmaking.
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---
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## what happens if you take a rare skip? does your opponent get that rare in the next shop?
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content/docs/ranked-matchmaking/introduction.mdx
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content/docs/ranked-matchmaking/introduction.mdx
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---
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title: Introduction
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description: Learn how to play ranked matches in Balatro Multiplayer.
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---
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If you want to compete in ranked matches in Balatro Multiplayer and make your way to the leaderboards you have two options:
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## Ranked Queue
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The **Ranked Queue** is the default queue in Balatro Multiplayer. It is a queue where players can compete against other players in a ranked matchmaking system.
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One of the main differentiators of the Ranked Queue is that
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**it includes changes to the base game balance.**
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These changes are meant to make the game **less RNG-heavy and more balanced** for competitive play.
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content/docs/ranked-matchmaking/meta.json
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content/docs/ranked-matchmaking/meta.json
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{
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"title": "Ranked Matchmaking",
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"pages": ["introduction", "multiplayer-balance-changes", "faq"],
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"defaultOpen": true
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}
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content/docs/ranked-matchmaking/multiplayer-balance-changes.mdx
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content/docs/ranked-matchmaking/multiplayer-balance-changes.mdx
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---
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title: Balance Changes
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description: Learn about the multiplayer balance changes in Balatro MP, including new jokers, planet cards, and adjustments to glass cards and tarot cards.
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---
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## Jokers
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### Multiplayer Jokers
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There are **10 added multiplayer jokers**. All jokers added in the multiplayer mod are designed
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to **interact with your opponent** and will not show up in single player games.
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<div className={'relative overflow-auto'}>
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<table>
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<thead>
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<tr>
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<th className={'text-center'}>Joker</th>
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<th>Description</th>
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<th>Notes</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>
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#### Defensive Joker [toc]
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<JokerCard name={'Defensive Joker'} img={'/cards/j_defensive_joker.png'}/>
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</td>
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<td>
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<Chips>+125</Chips> Chips for every life less than your Nemesis.
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</td>
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<td>
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There is a bug where this joker might appear in single player mode. To fix this, disable the multiplayer
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mod when playing single player.
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</td>
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</tr>
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<tr>
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<td>
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#### Skip-Off [toc]
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<JokerCard name={'Skip-Off'} img={'/cards/j_skip_off.png'}/>
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</td>
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<td>
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<Hands>+1</Hands> Hands and <Hands>+1</Hands> Discards per additional blind skipped compared to your
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Nemesis.
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</td>
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<td></td>
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</tr>
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<tr>
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<td>
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#### Let's Go Gambling [toc]
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<JokerCard name={'Let\'s Go Gambling'} img={'/cards/j_lets_go_gambling.png'}/>
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</td>
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<td>
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<div className={'flex flex-col gap-1'}>
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<span><Chance>1 in 4</Chance> chance for <Xmult>X4</Xmult> Mult and <Money>$10</Money></span>
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<span><Chance>1 in 8</Chance> chance to give your Nemesis <Money>$5</Money></span>
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</div>
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</td>
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<td>
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The effect applies on each hand played.
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</td>
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</tr>
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<tr>
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<td>
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#### Speedrun [toc]
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<JokerCard name={'Speedrun'} img={'/cards/j_speedrun.png'}/>
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</td>
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<td>
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If you reach a <Hands>PvP Blind</Hands> before your Nemesis, create a
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random <Spectral>Spectral</Spectral> card. Must have room.
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</td>
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<td>
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There is a bug where the spectral card might not be created, but is is very rare. We're working on a
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fix.
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</td>
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</tr>
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<tr>
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<td>
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#### Conjoined Joker [toc]
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<JokerCard name={'Conjoined Joker'} img={'/cards/j_conjoined_joker.png'}/>
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</td>
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<td>
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While in a <Hands>PvP Blind</Hands>, gain
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<Xmult>X1</Xmult> Mult for every <Hands>Hand</Hands>
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your Nemesis has left
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(Max <Xmult>X5</Xmult> Mult)
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</td>
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<td></td>
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</tr>
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<tr>
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<td>
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#### Penny Pincher [toc]
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<JokerCard name={'Penny Pincher'} img={'/cards/j_penny_pincher.png'}/>
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</td>
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<td>
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At start of shop, gain
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<Money>$1</Money> for every <Money>$3</Money> your Nemesis spent last shop
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</td>
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<td></td>
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</tr>
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<tr>
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<td>
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#### Taxes [toc]
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<JokerCard name={'Taxes'} img={'/cards/j_taxes.png'}/>
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</td>
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<td>
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This Joker gains <Mult>+5</Mult> Mult each time your Nemesis sells a card
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</td>
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<td></td>
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</tr>
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<tr>
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<td>
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#### Magnet [toc]
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<JokerCard name={'Magnet'} img={'/cards/j_magnet.png'}/>
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</td>
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<td>
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After <Hands>2</Hands> rounds, sell this card to Copy your Nemesis' highest sell cost Joker. Does not
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copy Joker state.
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</td>
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<td>
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If your Nemesis has multiple Jokers that have the highest sell cost, a random one will be copied.
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</td>
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</tr>
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<tr>
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<td>
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#### Pizza [toc]
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<JokerCard name={'Pizza'} img={'/cards/j_pizza.png'}/>
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</td>
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<td>
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<div className={'flex flex-col gap-1'}>
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<span><Mult>+6</Mult> Discards for all players</span>
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<span><Mult>-1</Mult> Discard when any player selects a blind</span>
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<span>Eaten when your Nemesis skips</span>
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</div>
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</td>
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<td></td>
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</tr>
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<tr>
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<td>
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#### Pacifist [toc]
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<JokerCard name={'Pacifist'} img={'/cards/j_pacifist.png'}/>
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</td>
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<td>
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<div className={'flex flex-col gap-1'}>
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<Xmult>X10</Xmult> Mult while not in a <Hands>PvP Blind</Hands>
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</div>
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</td>
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<td></td>
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</tr>
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</tbody>
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</table>
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</div>
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<Callout>
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These jokers can be removed by unchecking the **"Enable Multiplayer Cards"** option in the lobby options.
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</Callout>
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### Disabled Jokers
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The following jokers are **unavailable** in multiplayer due to their interaction with boss blinds:
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<div>
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<table>
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<thead>
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<tr>
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<th className={'text-center'}>Joker</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>
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#### Chicot [toc]
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<JokerCard name={'Chicot'} img={'/cards/j_chicot.png'} h={4}/>
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</td>
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<td>
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Disables effect of every <Hands>Boss Blind</Hands>
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</td>
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</tr>
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<tr>
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<td>
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#### Matador [toc]
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<JokerCard name={'Matador'} img={'/cards/j_matador.png'} h={4}/>
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</td>
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<td>
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Earn <Money>$8</Money> if played hand triggers the <Hands>Boss Blind</Hands> ability
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</td>
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</tr>
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<tr>
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<td>
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#### Mr. Bones [toc]
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<JokerCard name={'Mr. Bones'} img={'/cards/j_mr_bones.png'} h={4}/>
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</td>
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<td>
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Prevents Death if chips scored are at least <Hands>25%</Hands> of required chips.
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<Mult>Self destructs</Mult>
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</td>
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</tr>
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<tr>
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<td>
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#### Luchador [toc]
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<JokerCard name={'Luchador'} img={'/cards/j_luchador.png'} h={4}/>
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</td>
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<td>
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Sell this card to disable the current <Hands>Boss Blind</Hands>
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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### Modified Jokers
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These jokers are modified versions of the original jokers.
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<div>
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<table>
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<thead>
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<tr>
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<th className={'text-center'}>Joker</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>
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#### Hanging Chad [toc]
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<JokerCard name={'Hanging Chad'} img={'/cards/j_hanging_chad.png'} h={4}/>
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</td>
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<td>
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Retrigger <Hands>first</Hands> and <Hands>second</Hands> played cards used in
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scoring <Hands>1</Hands> additional time
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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## Planet cards
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<div>
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<table>
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<thead>
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<tr>
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<th className={'text-center'}>Joker</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>
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### Asteroid [toc]
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<JokerCard name={'Asteroid'} img={'/cards/c_asteroid.png'}/>
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</td>
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<td>
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Removes <Hands>one level</Hands> from your Nemesis' highest level <Hands>poker hand</Hands>.
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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<Callout>
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These planet cards can be removed by unchecking the **"Enable Multiplayer Cards"** option in the lobby options.
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</Callout>
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## Tarot Cards
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### Justice
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This card is not available in the standard ruleset.
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## Enhancements
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### Glass Cards
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Glass cards are now **1.5x** instead of 2x multiplier and can **only** be found in:
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- Standard packs
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- Spectral cards that spawn cards (Grim, Incantation, and Familiar)
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