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add pvp blinds info
This commit is contained in:
298
src/app/(home)/log-parser/_components/pvp-blinds.tsx
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298
src/app/(home)/log-parser/_components/pvp-blinds.tsx
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@@ -0,0 +1,298 @@
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'use client'
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import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card'
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import {
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Table,
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TableBody,
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TableCell,
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TableHead,
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TableHeader,
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TableRow,
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} from '@/components/ui/table'
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// Define the structure for hand scores within a PVP blind
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export type HandScore = {
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timestamp: Date
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score: number
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handsLeft: number
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isLogOwner: boolean
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}
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// Define the structure for PVP blind data
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export type PvpBlind = {
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blindNumber: number
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startTimestamp: Date
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endTimestamp?: Date
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logOwnerScore: number
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opponentScore: number
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handScores: HandScore[]
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winner: 'logOwner' | 'opponent' | null
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}
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// Only include the properties needed for this component
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type Game = {
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pvpBlinds: PvpBlind[]
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}
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// Helper to format numbers with scientific notation for large values
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function formatNumber(num?: number): string {
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if (!num) {
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return '-'
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}
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if (num >= 1e11) {
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// Remove the '+' sign from the exponent part
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return num.toExponential(2).replace('+', '')
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}
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return num.toLocaleString()
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}
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// Helper function to filter and renumber PVP blinds
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function getValidPvpBlinds(pvpBlinds: PvpBlind[]): PvpBlind[] {
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// Filter blinds with non-zero scores
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const validBlinds = pvpBlinds.filter(
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(blind) => blind.logOwnerScore > 0 || blind.opponentScore > 0
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)
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// Renumber the blinds sequentially
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return validBlinds.map((blind, index) => ({
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...blind,
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blindNumber: index + 1, // Start from 1
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}))
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}
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function PvpBlindsTable({
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game,
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ownerLabel,
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opponentLabel,
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}: {
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game: Game
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ownerLabel: string
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opponentLabel: string
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}) {
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const validPvpBlinds = getValidPvpBlinds(game.pvpBlinds)
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if (validPvpBlinds.length === 0) {
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return (
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<p className='text-gray-500 text-sm italic'>
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No PVP blind data recorded.
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</p>
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)
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}
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// Calculate totals
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const totalLogOwnerScore = validPvpBlinds.reduce(
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(sum, blind) => sum + blind.logOwnerScore,
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0
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)
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const totalOpponentScore = validPvpBlinds.reduce(
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(sum, blind) => sum + blind.opponentScore,
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0
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)
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// Determine overall winner
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const overallWinner =
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totalLogOwnerScore > totalOpponentScore
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? 'logOwner'
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: totalOpponentScore > totalLogOwnerScore
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? 'opponent'
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: null
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return (
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<Table>
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<TableHeader>
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<TableRow>
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<TableHead className='w-[60px] text-right font-mono'>Blind</TableHead>
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<TableHead className='text-right font-mono'>{ownerLabel}</TableHead>
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<TableHead className='text-right font-mono'>
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{opponentLabel}
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</TableHead>
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</TableRow>
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</TableHeader>
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<TableBody>
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{validPvpBlinds.map((blind) => (
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<TableRow key={blind.blindNumber}>
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<TableCell className='text-right font-mono'>
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{blind.blindNumber}
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{blind.winner === 'logOwner' ? ' 🏆' : ''}
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{blind.winner === 'opponent' ? ' 💀' : ''}
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</TableCell>
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{/* Log Owner Score */}
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<TableCell className='text-right font-mono'>
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{formatNumber(blind.logOwnerScore)}
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</TableCell>
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{/* Opponent Score */}
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<TableCell className='text-right font-mono'>
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{formatNumber(blind.opponentScore)}
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</TableCell>
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</TableRow>
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))}
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{/* Totals row */}
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<TableRow className='border-t-2 font-bold'>
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<TableCell className='text-right font-mono'>Total</TableCell>
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<TableCell className='text-right font-mono'>
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{formatNumber(totalLogOwnerScore)}
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{overallWinner === 'logOwner' ? ' 🏆' : ''}
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</TableCell>
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<TableCell className='text-right font-mono'>
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{formatNumber(totalOpponentScore)}
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{overallWinner === 'opponent' ? ' 🏆' : ''}
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</TableCell>
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</TableRow>
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</TableBody>
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</Table>
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)
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}
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function PvpHandScoresTable({
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blind,
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ownerLabel,
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opponentLabel,
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formatter,
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}: {
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blind: PvpBlind
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ownerLabel: string
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opponentLabel: string
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formatter: any
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}) {
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const { handScores } = blind
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if (handScores.length === 0) {
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return (
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<p className='text-gray-500 text-sm italic'>
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No hand score data recorded.
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</p>
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)
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}
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// Sort hand scores by timestamp to maintain chronological order
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const sortedHandScores = [...handScores].sort(
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(a, b) => a.timestamp.getTime() - b.timestamp.getTime()
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)
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// Group hand scores by player and filter out zero scores
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const logOwnerScores = sortedHandScores.filter((score) => score.isLogOwner)
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const opponentScores = sortedHandScores.filter(
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(score) => !score.isLogOwner && score.score > 0
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)
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// Determine the maximum number of hands
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const maxHands = Math.max(logOwnerScores.length, opponentScores.length)
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// Create an array of hand numbers
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const handNumbers = Array.from({ length: maxHands }, (_, i) => i + 1)
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// Calculate total scores
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const totalLogOwnerScore = logOwnerScores.reduce(
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(sum, score) => sum + score.score,
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0
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)
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const totalOpponentScore = opponentScores.reduce(
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(sum, score) => sum + score.score,
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0
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)
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return (
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<Table>
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<TableHeader>
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<TableRow>
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<TableHead className='w-[60px] text-right font-mono'>
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Hand #
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</TableHead>
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<TableHead className='text-right font-mono'>{ownerLabel}</TableHead>
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<TableHead className='text-right font-mono'>
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{opponentLabel}
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</TableHead>
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</TableRow>
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</TableHeader>
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<TableBody>
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{handNumbers.map((handNumber, index) => (
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// biome-ignore lint/suspicious/noArrayIndexKey: Simple table rendering
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<TableRow key={index}>
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<TableCell className='text-right font-mono'>{handNumber}</TableCell>
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<TableCell className='text-right font-mono'>
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{index < logOwnerScores.length
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? formatNumber(logOwnerScores[index]?.score)
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: '-'}
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</TableCell>
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<TableCell className='text-right font-mono'>
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{index < opponentScores.length
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? formatNumber(opponentScores[index]?.score)
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: '-'}
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</TableCell>
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</TableRow>
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))}
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{/* Total score row */}
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<TableRow className='font-bold'>
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<TableCell className='text-right font-mono'>Total</TableCell>
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<TableCell className='text-right font-mono'>
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{formatNumber(totalLogOwnerScore)}
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</TableCell>
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<TableCell className='text-right font-mono'>
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{formatNumber(totalOpponentScore)}
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</TableCell>
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</TableRow>
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</TableBody>
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</Table>
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)
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}
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export function PvpBlindsCard({
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game,
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ownerLabel,
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opponentLabel,
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formatter,
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}: {
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game: Game
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ownerLabel: string
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opponentLabel: string
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formatter: any
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}) {
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const validPvpBlinds = getValidPvpBlinds(game.pvpBlinds)
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if (validPvpBlinds.length === 0) {
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return null
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}
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return (
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<Card>
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<CardHeader>
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<CardTitle className='text-lg'>PVP Blinds</CardTitle>
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</CardHeader>
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<CardContent className='space-y-4'>
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<PvpBlindsTable
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game={game}
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ownerLabel={ownerLabel}
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opponentLabel={opponentLabel}
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/>
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{/* Hand Scores for each blind */}
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{validPvpBlinds.map((blind) => (
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<div key={blind.blindNumber} className='mt-4'>
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<h4 className='mb-2 font-semibold'>
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{(() => {
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const scoreDiff = Math.abs(
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blind.logOwnerScore - blind.opponentScore
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)
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let title = `Blind #${blind.blindNumber} Hand Scores`
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if (blind.winner === 'logOwner') {
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title += ` (${ownerLabel} won by ${formatNumber(scoreDiff)} chips)`
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} else if (blind.winner === 'opponent') {
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title += ` (${opponentLabel} won by ${formatNumber(scoreDiff)} chips)`
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}
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return title
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})()}
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</h4>
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<PvpHandScoresTable
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blind={blind}
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ownerLabel={ownerLabel}
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opponentLabel={opponentLabel}
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formatter={formatter}
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/>
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</div>
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))}
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</CardContent>
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</Card>
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)
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}
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@@ -36,6 +36,7 @@ import {
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import { jokers } from '@/shared/jokers'
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import { useFormatter } from 'next-intl'
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import { Fragment, useState } from 'react'
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import { type PvpBlind, PvpBlindsCard } from './_components/pvp-blinds'
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// Define the structure for individual log events within a game
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type LogEvent = {
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@@ -45,6 +46,8 @@ type LogEvent = {
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img?: string
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}
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// PVP blind types (PvpBlind and HandScore) are now imported from the PvpBlindsCard component
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// Define the structure for game options parsed from lobbyOptions
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type GameOptions = {
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back?: string | null // Deck
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@@ -86,6 +89,8 @@ type Game = {
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events: LogEvent[]
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rerolls: number
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winner: 'logOwner' | 'opponent' | null // Who won the game
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pvpBlinds: PvpBlind[] // PVP blind data
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currentPvpBlind: number | null // Current PVP blind number
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}
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// Helper to initialize a new game object
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@@ -116,6 +121,8 @@ const initGame = (id: number, startDate: Date): Game => ({
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events: [],
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rerolls: 0,
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winner: null,
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pvpBlinds: [],
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currentPvpBlind: null,
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})
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// Helper to format duration
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@@ -268,27 +275,6 @@ export default function LogParser() {
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text: `Game ${gameCounter} Started`,
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type: 'system',
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})
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currentGame.events.push({
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timestamp,
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text: `Host: ${currentGame.host || 'Unknown'}, Guest: ${currentGame.guest || 'Unknown'}`,
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type: 'info',
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})
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// Add event indicating log owner's role
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currentGame.events.push({
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timestamp,
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text: `Log Owner Role: ${currentGame.isHost === null ? 'Unknown' : currentGame.isHost ? 'Host' : 'Guest'} (${currentGame.logOwnerName || 'Unknown'})`,
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type: 'info',
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})
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currentGame.events.push({
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timestamp,
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text: `Deck: ${currentGame.deck || 'Unknown'}`,
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type: 'info',
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})
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currentGame.events.push({
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timestamp,
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text: `Seed: ${currentGame.seed || 'Unknown'}`,
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type: 'info',
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})
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continue
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}
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@@ -364,6 +350,52 @@ export default function LogParser() {
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currentGame.opponentLastSkips = newSkips
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}
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}
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// Parse opponent score for PVP blind
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if (currentGame.currentPvpBlind !== null) {
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const scoreMatch = line.match(/score: *(\d+)/)
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const handsLeftMatch = line.match(/handsLeft: *(\d+)/)
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if (scoreMatch?.[1]) {
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const score = Number.parseInt(scoreMatch[1], 10)
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const handsLeft = handsLeftMatch?.[1]
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? Number.parseInt(handsLeftMatch[1], 10)
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: 0
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if (!Number.isNaN(score)) {
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const currentBlindIndex = currentGame.currentPvpBlind - 1
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if (
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currentBlindIndex >= 0 &&
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currentBlindIndex < currentGame.pvpBlinds.length
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) {
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const currentBlind = currentGame.pvpBlinds[currentBlindIndex]
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if (!currentBlind) {
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continue
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}
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// Update opponent score in current blind
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currentBlind.opponentScore += score
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// Add hand score
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currentBlind.handScores.push({
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timestamp,
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score,
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handsLeft,
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isLogOwner: false,
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})
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// Add event for opponent score only if score > 0
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if (score > 0) {
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currentGame.events.push({
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timestamp,
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text: `Opponent score: ${score} (Hands left: ${handsLeft})`,
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type: 'event',
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})
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}
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}
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}
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}
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}
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continue
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}
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if (line.includes('Client sent message: action:soldCard')) {
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@@ -454,6 +486,43 @@ export default function LogParser() {
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continue
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}
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// Parse endPvP messages to determine the winner of each blind
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if (line.includes('Client got endPvP message')) {
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if (currentGame.currentPvpBlind !== null) {
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const lostMatch = line.match(/lost: (true|false)/)
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if (lostMatch?.[1]) {
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const lost = lostMatch[1].toLowerCase() === 'true'
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const currentBlindIndex = currentGame.currentPvpBlind - 1
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if (
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currentBlindIndex >= 0 &&
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currentBlindIndex < currentGame.pvpBlinds.length
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) {
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const currentBlind = currentGame.pvpBlinds[currentBlindIndex]
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if (!currentBlind) {
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continue
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}
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// Set the winner
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currentBlind.winner = lost ? 'opponent' : 'logOwner'
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// Set the end timestamp
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currentBlind.endTimestamp = timestamp
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// Add event for blind end
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currentGame.events.push({
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timestamp,
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text: `Ended Blind #${currentBlind.blindNumber} - ${lost ? 'You lost' : 'You won'} (Your score: ${currentBlind.logOwnerScore}, Opponent score: ${currentBlind.opponentScore})`,
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type: 'event',
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})
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// Reset current blind
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currentGame.currentPvpBlind = null
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}
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}
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}
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continue
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}
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// --- Log Owner Actions/Events (Client sent ...) ---
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if (lineLower.includes('client sent')) {
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// Log owner gained/spent money directly
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@@ -487,7 +556,6 @@ export default function LogParser() {
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const cardRaw = cardMatch?.[1]?.trim() ?? 'Unknown Card'
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const cardClean = cardRaw.replace(/^(c_mp_|j_mp_)/, '')
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const cost = costMatch?.[1] ? Number.parseInt(costMatch[1], 10) : 0
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console.log(cardRaw)
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currentGame.events.push({
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timestamp,
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img: jokers[cardRaw]?.file,
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@@ -527,6 +595,52 @@ export default function LogParser() {
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type: 'action',
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})
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}
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} else if (lineLower.includes('playhand')) {
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// Log owner played a hand
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if (currentGame.currentPvpBlind !== null) {
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const scoreMatch = line.match(/score:(\d+)/)
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const handsLeftMatch = line.match(/handsLeft:(\d+)/)
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if (scoreMatch?.[1]) {
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const score = Number.parseInt(scoreMatch[1], 10)
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const handsLeft = handsLeftMatch?.[1]
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? Number.parseInt(handsLeftMatch[1], 10)
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: 0
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if (!Number.isNaN(score)) {
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const currentBlindIndex = currentGame.currentPvpBlind - 1
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if (
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currentBlindIndex >= 0 &&
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currentBlindIndex < currentGame.pvpBlinds.length
|
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) {
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const currentBlind =
|
||||
currentGame.pvpBlinds[currentBlindIndex]
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if (!currentBlind) {
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continue
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}
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// Update log owner score in current blind
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currentBlind.logOwnerScore += score
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// Add hand score
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currentBlind.handScores.push({
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timestamp,
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score,
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handsLeft,
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isLogOwner: true,
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})
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||||
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||||
// Add event for log owner score only if score > 0
|
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if (score > 0) {
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currentGame.events.push({
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timestamp,
|
||||
text: `Your score: ${score} (Hands left: ${handsLeft})`,
|
||||
type: 'event',
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (lineLower.includes('setlocation')) {
|
||||
// Log owner changed location
|
||||
const locMatch = line.match(/location:([a-zA-Z0-9_-]+)/)
|
||||
@@ -538,6 +652,35 @@ export default function LogParser() {
|
||||
text: `Moved to ${formatLocation(locCode)}`,
|
||||
type: 'status',
|
||||
})
|
||||
|
||||
// Check if this is a blind location
|
||||
if (locCode.startsWith('loc_playing-bl_')) {
|
||||
// Extract blind name
|
||||
const blindName = locCode.slice('loc_playing-bl_'.length)
|
||||
|
||||
// Increment blind counter
|
||||
const blindNumber = currentGame.pvpBlinds.length + 1
|
||||
|
||||
// Create a new PVP blind
|
||||
currentGame.pvpBlinds.push({
|
||||
blindNumber,
|
||||
startTimestamp: timestamp,
|
||||
logOwnerScore: 0,
|
||||
opponentScore: 0,
|
||||
handScores: [],
|
||||
winner: null,
|
||||
})
|
||||
|
||||
// Set as current blind
|
||||
currentGame.currentPvpBlind = blindNumber
|
||||
|
||||
// Add event for blind start
|
||||
currentGame.events.push({
|
||||
timestamp,
|
||||
text: `Started ${formatLocation(locCode)} (Blind #${blindNumber})`,
|
||||
type: 'event',
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -633,7 +776,11 @@ export default function LogParser() {
|
||||
key={`${game.id}-trigger`}
|
||||
value={`game-${game.id}-${game.logOwnerName || 'LogOwner'}-vs-${game.opponentName || 'Opponent'}`}
|
||||
>
|
||||
Game {game.id} vs {game.winner === 'opponent' ? `${opponentLabel} 🏆` : opponentLabel}{game.winner === 'logOwner' ? ' 🏆' : ''}
|
||||
Game {game.id} vs{' '}
|
||||
{game.winner === 'opponent'
|
||||
? `${opponentLabel} 🏆`
|
||||
: opponentLabel}
|
||||
{game.winner === 'logOwner' ? ' 🏆' : ''}
|
||||
</TabsTrigger>
|
||||
)
|
||||
})}
|
||||
@@ -758,7 +905,6 @@ export default function LogParser() {
|
||||
<ScrollArea className='h-[90vh]'>
|
||||
<div className='space-y-2 pr-4'>
|
||||
{game.events.map((event, index) => {
|
||||
console.log(event.img)
|
||||
return (
|
||||
// biome-ignore lint/suspicious/noArrayIndexKey: simple list
|
||||
<Fragment key={index}>
|
||||
@@ -771,7 +917,9 @@ export default function LogParser() {
|
||||
: 'flex'
|
||||
}`}
|
||||
>
|
||||
<span className={`${event.text.includes('Opponent') ? 'ml-2' : 'mr-2'} font-mono`}>
|
||||
<span
|
||||
className={`${event.text.includes('Opponent') ? 'ml-2' : 'mr-2'} font-mono`}
|
||||
>
|
||||
{formatter.dateTime(event.timestamp, {
|
||||
timeStyle: 'medium',
|
||||
})}
|
||||
@@ -779,7 +927,9 @@ export default function LogParser() {
|
||||
<span>{event.text}</span>
|
||||
</div>
|
||||
{event.img && (
|
||||
<div className={`${event.text.includes('Opponent') ? 'flex justify-end' : ''}`}>
|
||||
<div
|
||||
className={`${event.text.includes('Opponent') ? 'flex justify-end' : ''}`}
|
||||
>
|
||||
<OptimizedImage src={event.img} />
|
||||
</div>
|
||||
)}
|
||||
@@ -809,6 +959,14 @@ export default function LogParser() {
|
||||
/>
|
||||
</CardContent>
|
||||
</Card>
|
||||
{/* PVP Blinds Card */}
|
||||
<PvpBlindsCard
|
||||
game={game}
|
||||
ownerLabel={ownerLabel}
|
||||
opponentLabel={opponentLabel}
|
||||
formatter={formatter}
|
||||
/>
|
||||
|
||||
<Card>
|
||||
<CardHeader>
|
||||
<CardTitle className='text-lg'>
|
||||
@@ -817,7 +975,10 @@ export default function LogParser() {
|
||||
</CardHeader>
|
||||
<CardContent className='space-y-3 text-sm'>
|
||||
<div>
|
||||
<strong>{ownerLabel}{game.winner === 'logOwner' ? ' 🏆' : ''}:</strong>
|
||||
<strong>
|
||||
{ownerLabel}
|
||||
{game.winner === 'logOwner' ? ' 🏆' : ''}:
|
||||
</strong>
|
||||
{game.logOwnerFinalJokers.length > 0 ? (
|
||||
<ul className='mt-3 ml-4 flex list-inside gap-3'>
|
||||
{game.logOwnerFinalJokers.map((joker, i) => {
|
||||
@@ -853,7 +1014,10 @@ export default function LogParser() {
|
||||
)}
|
||||
</div>
|
||||
<div>
|
||||
<strong>{opponentLabel}{game.winner === 'opponent' ? ' 🏆' : ''}:</strong>
|
||||
<strong>
|
||||
{opponentLabel}
|
||||
{game.winner === 'opponent' ? ' 🏆' : ''}:
|
||||
</strong>
|
||||
{game.opponentFinalJokers.length > 0 ? (
|
||||
<ul className='mt-3 ml-4 flex list-inside gap-3'>
|
||||
{game.opponentFinalJokers.map((joker, i) => {
|
||||
@@ -978,10 +1142,12 @@ function ShopSpendingTable({
|
||||
<TableRow>
|
||||
<TableHead className='w-[60px] text-right font-mono'>Shop</TableHead>
|
||||
<TableHead className='text-right font-mono'>
|
||||
{ownerLabel}{game.winner === 'logOwner' ? ' 🏆' : ''}
|
||||
{ownerLabel}
|
||||
{game.winner === 'logOwner' ? ' 🏆' : ''}
|
||||
</TableHead>
|
||||
<TableHead className='text-right font-mono'>
|
||||
{opponentLabel}{game.winner === 'opponent' ? ' 🏆' : ''}
|
||||
{opponentLabel}
|
||||
{game.winner === 'opponent' ? ' 🏆' : ''}
|
||||
</TableHead>
|
||||
</TableRow>
|
||||
</TableHeader>
|
||||
@@ -1053,6 +1219,8 @@ function ShopSpendingTable({
|
||||
)
|
||||
}
|
||||
|
||||
// PVP blinds components are now imported from the PvpBlindsCard component
|
||||
|
||||
// Helper to parse lobby options string (no changes needed)
|
||||
function parseLobbyOptions(optionsStr: string): GameOptions {
|
||||
const options: GameOptions = {}
|
||||
@@ -1092,11 +1260,16 @@ function parseLobbyOptions(optionsStr: string): GameOptions {
|
||||
return options
|
||||
}
|
||||
|
||||
// formatNumber function moved to PvpBlindsCard component
|
||||
|
||||
// Helper to format location codes (no changes needed)
|
||||
function formatLocation(locCode: string): string {
|
||||
if (locCode === 'loc_shop') {
|
||||
return 'Shop'
|
||||
}
|
||||
if (locCode === 'loc_playing-bl_mp_nemesis') {
|
||||
return 'PvP Blind'
|
||||
}
|
||||
if (locCode.startsWith('loc_playing-')) {
|
||||
const subcode = locCode.slice('loc_playing-'.length)
|
||||
if (subcode.startsWith('bl_')) {
|
||||
|
||||
Reference in New Issue
Block a user