This commit is contained in:
2025-04-03 20:21:05 +02:00
parent 8333cbf7be
commit f595acff64
24 changed files with 2976 additions and 84 deletions

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import {
createTRPCRouter,
protectedProcedure,
publicProcedure,
} from '@/server/api/trpc'
import { db } from '@/server/db'
import { player_games, raw_history } from '@/server/db/schema'
import { desc, eq } from 'drizzle-orm'
import { chunk } from 'remeda'
import { z } from 'zod'
export const history_router = createTRPCRouter({
user_games: publicProcedure
.input(
z.object({
user_id: z.string(),
})
)
.query(async ({ ctx, input }) => {
const entries = await ctx.db
.select()
.from(player_games)
.where(eq(player_games.playerId, input.user_id))
.orderBy(desc(player_games.gameNum))
return entries
}),
sync: publicProcedure.mutation(async () => {
await db.delete(raw_history).execute()
await db.delete(player_games).execute()
// const chunkedData = chunk(data, 100)
// for (const chunk of chunkedData) {
// await insertGameHistory(chunk).catch((e) => {
// console.error(e)
// })
// }
// return data
}),
})
function processGameEntry(gameId: number, game_num: number, entry: any) {
const parsedEntry = typeof entry === 'string' ? JSON.parse(entry) : entry
if (parsedEntry.game === '1v1-attrition') {
return []
}
if (!parsedEntry.teams?.[0]?.[0] || !parsedEntry.teams?.[1]?.[0]) {
console.log('skipping game', parsedEntry)
return []
}
if (parsedEntry.winner === -2) {
console.log('skipping ongoing game', parsedEntry)
return []
}
const player0 = parsedEntry.teams[0][0]
const player1 = parsedEntry.teams[1][0]
let p0result = null
let p1result = null
if (parsedEntry.winner === 2) {
p0result = 'tie'
p1result = 'tie'
} else if (parsedEntry.winner === 0) {
p0result = 'win'
p1result = 'loss'
} else if (parsedEntry.winner === 1) {
p0result = 'loss'
p1result = 'win'
} else {
p0result = 'unknown'
p1result = 'unknown'
}
return [
{
gameId,
gameNum: game_num,
gameTime: new Date(parsedEntry.time),
gameType: parsedEntry.game,
mmrChange: Number.parseFloat(player0.mmr_change),
opponentId: player1.id,
opponentMmr: Number.parseFloat(player1.mmr),
opponentName: player1.name,
playerId: player0.id,
playerMmr: Number.parseFloat(player0.mmr),
playerName: player0.name,
result: p0result,
won: parsedEntry.winner === 0,
},
{
gameId,
gameNum: game_num,
gameTime: new Date(parsedEntry.time),
gameType: parsedEntry.game,
mmrChange: Number.parseFloat(player1.mmr_change),
opponentId: player0.id,
opponentMmr: Number.parseFloat(player0.mmr),
opponentName: player0.name,
playerId: player1.id,
playerMmr: Number.parseFloat(player1.mmr),
playerName: player1.name,
result: p1result,
won: parsedEntry.winner === 1,
},
]
}
export async function insertGameHistory(entries: any[]) {
const rawResults = await db
.insert(raw_history)
.values(entries.map((entry) => ({ entry, game_num: entry.game_num })))
.returning()
const playerGameRows = rawResults.flatMap(({ entry, id, game_num }) => {
return processGameEntry(id, game_num, entry)
})
await db.insert(player_games).values(playerGameRows).onConflictDoUpdate({
target: player_games.gameNum,
set: {},
})
}