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346 lines
7.7 KiB
Plaintext
346 lines
7.7 KiB
Plaintext
---
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title: Standard
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description: The standard ruleset includes Multiplayer cards and changes to the base game to fit the Multiplayer meta.
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---
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## Jokers
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### Multiplayer Jokers
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There are **10 added multiplayer jokers**. All jokers added in the multiplayer mod are designed
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to **interact with your opponent** and will not show up in single player games.
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<div className={'relative overflow-auto'}>
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<table>
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<thead>
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<tr>
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<th className={'text-center'}>Joker</th>
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<th>Description</th>
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<th>Notes</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>
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#### Defensive Joker [toc]
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<JokerCard name={'Defensive Joker'} img={'/cards/j_defensive_joker.png'}/>
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</td>
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<td>
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<Chips>+125</Chips> Chips for every life less than your Nemesis.
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</td>
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<td>
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There is a bug where this joker might appear in single player mode. To fix this, disable the multiplayer
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mod when playing single player.
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</td>
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</tr>
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<tr>
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<td>
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#### Skip-Off [toc]
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<JokerCard name={'Skip-Off'} img={'/cards/j_skip_off.png'}/>
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</td>
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<td>
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<Hands>+1</Hands> Hands and <Hands>+1</Hands> Discards per additional blind skipped compared to your
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Nemesis.
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</td>
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<td></td>
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</tr>
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<tr>
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<td>
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#### Let's Go Gambling [toc]
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<JokerCard name={'Let\'s Go Gambling'} img={'/cards/j_lets_go_gambling.png'}/>
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</td>
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<td>
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<div className={'flex flex-col gap-1'}>
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<span><Chance>1 in 4</Chance> chance for <Xmult>X4</Xmult> Mult and <Money>$10</Money></span>
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<span><Chance>1 in 8</Chance> chance to give your Nemesis <Money>$5</Money></span>
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</div>
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</td>
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<td>
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The effect applies on each hand played.
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</td>
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</tr>
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<tr>
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<td>
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#### Speedrun [toc]
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<JokerCard name={'Speedrun'} img={'/cards/j_speedrun.png'}/>
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</td>
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<td>
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If you reach a <Hands>PvP Blind</Hands> before your Nemesis, create a
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random <Spectral>Spectral</Spectral> card. Must have room.
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</td>
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<td>
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There is a bug where the spectral card might not be created, but is is very rare. We're working on a
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fix.
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</td>
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</tr>
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<tr>
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<td>
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#### Conjoined Joker [toc]
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<JokerCard name={'Conjoined Joker'} img={'/cards/j_conjoined_joker.png'}/>
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</td>
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<td>
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While in a <Hands>PvP Blind</Hands>, gain
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<Xmult>X1</Xmult> Mult for every <Hands>Hand</Hands>
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your Nemesis has left
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(Max <Xmult>X5</Xmult> Mult)
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</td>
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<td></td>
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</tr>
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<tr>
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<td>
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#### Penny Pincher [toc]
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<JokerCard name={'Penny Pincher'} img={'/cards/j_penny_pincher.png'}/>
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</td>
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<td>
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At start of shop, gain
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<Money>$1</Money> for every <Money>$3</Money> your Nemesis spent last shop
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</td>
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<td></td>
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</tr>
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<tr>
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<td>
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#### Taxes [toc]
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<JokerCard name={'Taxes'} img={'/cards/j_taxes.png'}/>
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</td>
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<td>
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This Joker gains <Mult>+5</Mult> Mult each time your Nemesis sells a Joker
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</td>
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<td></td>
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</tr>
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<tr>
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<td>
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#### Magnet [toc]
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<JokerCard name={'Magnet'} img={'/cards/j_magnet.png'}/>
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</td>
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<td>
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After <Hands>2</Hands> rounds, sell this card to Copy your Nemesis' highest sell cost Joker. Does not
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copy Joker state.
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</td>
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<td>
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If your Nemesis has multiple Jokers that have the highest sell cost, a random one will be copied.
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</td>
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</tr>
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<tr>
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<td>
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#### Pizza [toc]
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<JokerCard name={'Pizza'} img={'/cards/j_pizza.png'}/>
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</td>
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<td>
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<div className={'flex flex-col gap-1'}>
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<span><Mult>+6</Mult> Discards for all players</span>
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<span><Mult>-1</Mult> Discard when any player selects a blind</span>
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<span>Eaten when your Nemesis skips</span>
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</div>
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</td>
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<td></td>
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</tr>
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<tr>
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<td>
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#### Pacifist [toc]
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<JokerCard name={'Pacifist'} img={'/cards/j_pacifist.png'}/>
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</td>
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<td>
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<div className={'flex flex-col gap-1'}>
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<Xmult>X10</Xmult> Mult while not in a <Hands>PvP Blind</Hands>
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</div>
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</td>
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<td></td>
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</tr>
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</tbody>
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</table>
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</div>
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<Callout>
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These jokers can be removed by unchecking the **"Enable Multiplayer Cards"** option in the lobby options.
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</Callout>
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### Disabled Jokers
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The following jokers are **unavailable** in multiplayer due to their interaction with boss blinds:
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<div>
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<table>
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<thead>
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<tr>
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<th className={'text-center'}>Joker</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>
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#### Chicot [toc]
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<JokerCard name={'Chicot'} img={'/cards/j_chicot.png'} h={4}/>
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</td>
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<td>
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Disables effect of every <Hands>Boss Blind</Hands>
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</td>
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</tr>
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<tr>
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<td>
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#### Matador [toc]
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<JokerCard name={'Matador'} img={'/cards/j_matador.png'} h={4}/>
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</td>
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<td>
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Earn <Money>$8</Money> if played hand triggers the <Hands>Boss Blind</Hands> ability
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</td>
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</tr>
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<tr>
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<td>
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#### Mr. Bones [toc]
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<JokerCard name={'Mr. Bones'} img={'/cards/j_mr_bones.png'} h={4}/>
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</td>
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<td>
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Prevents Death if chips scored are at least <Hands>25%</Hands> of required chips.
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<Mult>Self destructs</Mult>
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</td>
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</tr>
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<tr>
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<td>
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#### Luchador [toc]
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<JokerCard name={'Luchador'} img={'/cards/j_luchador.png'} h={4}/>
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</td>
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<td>
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Sell this card to disable the current <Hands>Boss Blind</Hands>
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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### Modified Jokers
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These jokers are modified versions of the original jokers.
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<div>
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<table>
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<thead>
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<tr>
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<th className={'text-center'}>Joker</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>
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#### Hanging Chad [toc]
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<JokerCard name={'Hanging Chad'} img={'/cards/j_hanging_chad.png'} h={4}/>
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</td>
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<td>
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Retrigger <Hands>first</Hands> and <Hands>second</Hands> played cards used in
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scoring <Hands>1</Hands> additional time
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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## Planet cards
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<div>
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<table>
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<thead>
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<tr>
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<th className={'text-center'}>Card</th>
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<th>Description</th>
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<th>Notes</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>
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### Asteroid [toc]
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<JokerCard name={'Asteroid'} img={'/cards/c_asteroid.png'}/>
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</td>
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<td>
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Removes <Hands>one level</Hands> from your Nemesis' highest level <Hands>poker hand</Hands>.
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</td>
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<td>
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If your Nemesis has multiple poker hands with the same highest level, the level is removed following
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this order of priority:
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- Flush house
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- Full house
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- Flush
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- Pair
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- High card
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- Straight flush
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- Straight
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- Two pair
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- Flush five
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- Five of a kind
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- Three of a kind
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- Four of a kind
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The lowest possible level is <Hands>0</Hands>.
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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## Tarot Cards
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<div>
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<table>
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<thead>
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<tr>
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<th className={'text-center'}>Card</th>
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<th>Description</th>
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<th>Notes</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>
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### Justice [toc]
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<JokerCard name={'Justice'} img={'/cards/t_justice.png'}/>
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</td>
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<td>
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This card is **not available** in the standard ruleset.
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</td>
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<td>
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Glass cards can only be found in
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- Standard packs
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- Spectral cards that spawn cards (Grim, Incantation, and Familiar)
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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## Enhancements
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<div>
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<table>
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<thead>
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<tr>
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<th className={'text-center'}>Card</th>
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<th>Description</th>
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<th>Notes</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>
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### Glass Card [toc]
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<JokerCard name={'Glass Card'} img={'/cards/e_glass.png'}/>
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</td>
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<td>
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<div className={'flex flex-col gap-1'}>
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<span><Xmult>X1.5</Xmult> Mult</span>
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<span><Chance>1 in 4</Chance> chance to <Hands>destroy</Hands> card after all scoring is finished</span>
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</div>
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</td>
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<td>
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Glass cards can only be found in
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- Standard packs
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- Spectral cards that spawn cards (Grim, Incantation, and Familiar)
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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